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Azim's Character Sheet

Page history last edited by RobertNEmerson 11 years, 7 months ago

Abdul-Azim bin Sabah 

Cleric 11

NG 25 yr, human (planetouched), male

6'4", 210 Lbs.; Black hair, brown eyes

 

 

__

STR

DEX

CON

INT

WIS

CHA

Base

10

12

14

12

14

14

Racial

 

 

 

 

 

+2 

Magic

-

-

-

-

-

+2

Total

12

12

14

12

15

18

Bonus

+1

+1

+2

+1

+2

+4

 

 

Ability Bonus Points

 Earned: 11 / Used: 9 / Available: 2

 

Campaign Traits

  • Best Friend (Ameiko):  +2 to Diplomacy 
  • Missionary: +1 CL to cure light, moderate, and severe wound spells (ECL=12)
  • Hit Dice: ½ d8+3 per cleric level (70), Max at 1st + Favored Class Usage (21) 
  • Favored Classes: Cleric (SP: 0, HP: 11)

 

Racial Abilities:

• +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice (Charisma) at creation to represent their varied nature.

• Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

• Normal Speed: Humans have a base speed of 30 feet.

• Bonus Feat: Humans select one extra feat at 1st level.

• Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

• Touched by Serenrae: Planetouched human with visible effect (burning eyes, warm to the touch), heal at half normal rate and heal half from spells, cannot be raised from the dead, divine fire added to channel energy ability

 

Basic Combat Stats

BAB

Attack (melee)

Attack (ranged)

INIT

AC (T/FF)

Fort

Reflex

Will

HP

8/3

9/4

9/4

1

23 (11/20)

+11

+6

+11

91

Armor Worn:Breastplate +2 with (mw) heavy steel shield

 

Combat Maneuver Bonus

BAB

STR

SIZE

MISC

CMB

8/3

1

0

-

9/4

 

 

Combat Maneuver Defense

 

BAB

STR

DEX

SIZE

CMD

10

8

1

1

0

20

 

 

Weapon Attacks

Weapon

Total Attack Bonus

Total Damage

Crit

Notes

Scimitar +2

+12/+7

1d6+3

18-20/x2

 

Dagger +10/+5, +10/+5 1d6+1 19-20/x2  
Mace, Heavy +10/+5
1d8+1 x2 Silvered
Morningstar +1 +11/+6 1d8+2 x2 Cold Iron, glows when fey are near

 

Feats/Class:

Feats: Augmented Healing: +2 points per spell level to any conjuration healing spell cast, e.g. Azim casts CLW as 1d8+7 (+2 from feat, +5 from adjusted CL), Selective Channel (4 may be ignored), Extra Channel, Combat Casting, Quick Channel, Alignment Channel (Harm Evil), Improve Channel, Uncanny Concentration
Cleric Class: Aura (Good), Channel Energy (6d6, 9 times per day), Domains: Fire, Healing, orisons

 

Conditional Skill Modifiers: +3 to charisma-based checks (as if class skill); free rank in performance sing (from possession)

Skills - Max Rank 4

Stat

Rank

Misc Bonuses

Armor Penalty

Class

Total

Appraise (Int)

1

1

 

 

3

5

Bluff (Cha)

4

2

 

 

9

Craft (-) (Int)

 

 

 

 

 

 

Diplomacy (Cha)

4

11

 

3

20

Heal (Wis) 2 3     3 8

Intimidate (Cha)

4

5

 

 

12

Knowledge (arcane) (Int)

1

2

   

3

6

Knowledge (history) (Int) 1 2     3 6
Knowledge (nobility) Int 1 2     3 6

Knowledge (planes) (Int)

1

   

3

6

Knowledge (religion) 1 2     3 6

Linguistics (Int)

1

2

 

 

3

6

Performance (sing) (Cha) 4 1     3 8

Profession (Cook) (Wis)

2

 

 

Sense Motive (Wis)

2

4

 

 

3

9

Spellcraft (Int)

1

4

   

3

8

 

Spells:

Concentration Check modifier: +17

Spell DCs

0

+2

12

1st

+2

13

2nd

+2

14

3rd

+2

15

4th

+2

16

5th

+2

17

6th

+2

18

 

Spells per Day

0

1st

2nd

3rd

4th

5th

6th

4

5+1

5+1

4+1

3+1

2+1

1+1

 

Orisons - At Will 

 

Channel Energy (Positive):

DC 20 (10+5+11(.5))

6d6, 9 times per day

Selective Channel allows for up to 4 subjects to be ignored when channeling.

Also, When channeling 5 points of divine fire is release into the channel area (1 point per channel die) which damages evil creatures within the range.

 

Domain Power (Fire):

Firebolt (Sp) - RNG 30'; Ranged Touch Attack; 1d6+5 (1d6+11(.5)), 5 times per day

Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.

 

Domain Power (Healing): 

Rebuke Death - RNG Touch; 1d4+5 (1d4+11(.5)) healing of target at, or below 0 hp

Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

 

Languages

Common, Kelish, Tien, Celestial, Ignan

 

Weapons:

Scimitar

Dagger

 

Magic Equipment:

Hahenshi (neck slot) - When channeling positive energy to heal, the wearer of this item can spend an extra channel energy slot to also harm undead with the same channel action.

Pearl of Power (1st level)

Pearl of Power (2nd level)

Ioun Torch

Alluring Crown of Charisma +2

Scrolls:

Blade Barrier

Remove Disease
Breath of Life (2) - 5d8+9
Scroll of Cleanse
Doom - 2nd level

Spike Stone?


Potions:
Disguise Self

Wands:
Cure Light Wound (6 charges)
Cure Moderate Wounds (25 & 11 Charges)
Inflict Moderate Wounds (12 charges)
Shield of Faith (33 changes)
Entropic Shield (47 charges 20% miss chance for 1 min)

Items:
Cloak of Resistance +2
Claw of the Ice Bear (+2 to climb, three times per day spider climb for one round)
Belt of Endure Elements
Necklace of Natural Armor +2
 

 

Other Equipment:

Holy Symbol (sword hilt)

Backpack

-Bedroll

-Blanket, winter

-Journal & writing kit

-Mirror (small) and grooming kit

-Rope, silk, knotted, 50' & 10 pitons w/ hammer

-Rations 3 days

Belt Pouch

-Chalk, 10 pieces

-Flint & Steel

-Whetstone

-Waterskin

 

 

 

Carrying Capacity:

Current Load 17.5  lbs.

 Light                     Medium      Heavy

  33 lbs. or less       34-66 lbs.      67-100 lbs.

 

Money:

 PP:  

GP: 30

SP:  4

CP:  7

Gems: 

Bank:

 

 

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